Spore : Will Wright's Procedural Game Content

April 19th, 2005 | Filed under: AI, Design, Products, Programming, Technology | 4 Comments »

Will Wright has introduced a new way of gaming content creation in Spore. The idea behind this new game is to give the users all the tools to create their own pieces to the game, all of which are animated in real-time. The various animations in Spore are not predesigned as they are in traditional games. For example, each creature, created by the user, figures out how to move appropriately with no legs, 3 legs or however many legs it’s given. This procedural code is extended to all aspects of the game as it moves from the scale of amoeba-like critters eating each other all the way to the battle of alien races in the universe.

via Gamespy

4 Comments on “Spore : Will Wright's Procedural Game Content”

  1. 1 will said at 9:37 pm on February 19th, 2006:

    thats gunna be off the hook

  2. 2 Darklight said at 5:29 pm on May 13th, 2006:

    I am slavering in anticipation for this game…. it is all my favorite game types — Sim-game… RTS … “God” game… and massive strategy, all rolled into a cosmic creative ball. wow.

    I hope the product measures up to ancticipations and doesn’t require insanely intense hardware to use…

  3. 3 james said at 2:00 am on May 29th, 2006:

    Great job guys…

  4. 4 dsp4 said at 6:17 pm on June 1st, 2006:

    “a new way of game content creation”

    Procedural content creation is here since games exist. Think randomly-generated levels, character customization, etc.

    Every game’s value lies in it’s core mechanics. That’s what makes you addicted or not. Spore seems promising because it takes a lot of what we like from games and packages it into a uniform experience. Hopefully it will succed.

    Again an evolution, not a revolution.

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