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Future Feeder » Blog Archive » Natural Interfaces
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Natural Interfaces

May 10th, 2005 | Filed under: Mapping, Programming, Virtual Reality | No Comments »

Diogo Terroso’s Natural Interfaces uses objects from nature to create a physical interface for controlling the emergence of a virtual terrain.

Real objects such as tree branches, leafs and sand, function as an interface between the visitors and the art piece. By moving and repositioning the physical objects in space, the visitors initiate the real-time transformation of a digital landscape, in which mountains emerge, clouds move in the sky and trees grow. Evolutionary processes are inter-connected with the interaction, making the visitors pro-active in the development of the virtual environment.

The concept departs from the idea of opening a dialogue between the real and the virtual by the interaction with physical objects.



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