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Future Feeder » Blog Archive » View-Dependent Stereoscopic Projection in Real Environments
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View-Dependent Stereoscopic Projection in Real Environments

May 30th, 2005 | Filed under: Architecture, Augmented, Design, Future, Mapping, Products, Technology, Virtual Reality | 1 Comment »

This new technique
in steroscopic projection callibrates each pixel that is projected onto non-planar textured and colored surfaces for view-depedant stereoscopic visualization. The ad-hoc projection opens up the potential for augmented reality environements in virtually any space, removing the need for a dedicated white projection screen or CAVEs. Imagine projecting a virtual corridor on a brick wall that maintains its illusion by removing any distortions caused by texture or color and by visualizing the depth of the cooridor stereoscopically as the viewer changes position. [demo video] [Siggraph 2005]

One Comment on “View-Dependent Stereoscopic Projection in Real Environments”

  1. 1 Interactive Architecture dot Org » Stereoscopic Projection - merging Physical and Virtual spaces said at 10:49 am on November 21st, 2005:

    […] Such an approach does not only offer new possibilities for augmented reality and virtual reality, but also allows merging both technologies. This potentially gives some application domains – like architecture – the possibility to benefit from the conceptual overlaps of AR and VR. From Future Feeder […]

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