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	<title>Comments on: Lightspace DepthCube: 3D Volumetric Display</title>
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		<title>By: Optic</title>
		<link>http://www.futurefeeder.com/2005/10/lightspace-depthcube-3d-volumetric-display/comment-page-1/#comment-1176</link>
		<dc:creator>Optic</dc:creator>
		<pubDate>Fri, 09 Feb 2007 21:44:38 +0000</pubDate>
		<guid isPermaLink="false">http://futurefeeder.com/?p=586#comment-1176</guid>
		<description>Can you touch the 3d subject with the depthcube? I mean you can put your hands inside the monitor and manipulate the 3d subject? A litle bit like the new lighttouch from EON? E-mail me back on it. optic@rock.com

Thank&#039;s.

Optic</description>
		<content:encoded><![CDATA[<p>Can you touch the 3d subject with the depthcube? I mean you can put your hands inside the monitor and manipulate the 3d subject? A litle bit like the new lighttouch from EON? E-mail me back on it. <a href="mailto:optic@rock.com">optic@rock.com</a></p>
<p>Thank&#8217;s.</p>
<p>Optic</p>
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		<title>By: Lou Mazzucchelli</title>
		<link>http://www.futurefeeder.com/2005/10/lightspace-depthcube-3d-volumetric-display/comment-page-1/#comment-1175</link>
		<dc:creator>Lou Mazzucchelli</dc:creator>
		<pubDate>Mon, 26 Dec 2005 20:57:53 +0000</pubDate>
		<guid isPermaLink="false">http://futurefeeder.com/?p=586#comment-1175</guid>
		<description>You should look at the DepthCube displaying solid models and playing Doom before you
say &quot;Ewww&quot;...happy to have you come visit, or see us at our next public outing.</description>
		<content:encoded><![CDATA[<p>You should look at the DepthCube displaying solid models and playing Doom before you<br />
say &#8220;Ewww&#8221;&#8230;happy to have you come visit, or see us at our next public outing.</p>
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		<title>By: William Beaty</title>
		<link>http://www.futurefeeder.com/2005/10/lightspace-depthcube-3d-volumetric-display/comment-page-1/#comment-1174</link>
		<dc:creator>William Beaty</dc:creator>
		<pubDate>Mon, 07 Nov 2005 18:50:35 +0000</pubDate>
		<guid isPermaLink="false">http://futurefeeder.com/?p=586#comment-1174</guid>
		<description>Ewwww!   Can&#039;t create opaque objects!   It can only produce light-emitting points, therefore a foreground object must always appear to be transparent.   That&#039;s fine for 3D graphs, but not good for 3D scenery.

Now if their scattering pixels could remain active 100% of the time, and also be illuminated 100% of the time, then it could come close to displaying objects which appear to be opaque.</description>
		<content:encoded><![CDATA[<p>Ewwww!   Can&#8217;t create opaque objects!   It can only produce light-emitting points, therefore a foreground object must always appear to be transparent.   That&#8217;s fine for 3D graphs, but not good for 3D scenery.</p>
<p>Now if their scattering pixels could remain active 100% of the time, and also be illuminated 100% of the time, then it could come close to displaying objects which appear to be opaque.</p>
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	<item>
		<title>By: Echo Generation &#187; LightSpace builds a 3D Monitor using 20 liquid crystal scattering shutters</title>
		<link>http://www.futurefeeder.com/2005/10/lightspace-depthcube-3d-volumetric-display/comment-page-1/#comment-1173</link>
		<dc:creator>Echo Generation &#187; LightSpace builds a 3D Monitor using 20 liquid crystal scattering shutters</dc:creator>
		<pubDate>Tue, 04 Oct 2005 06:53:20 +0000</pubDate>
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		<description>[...] via Video Thing via Future Feeder [...]</description>
		<content:encoded><![CDATA[<p>[...] via Video Thing via Future Feeder [...]</p>
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