Writing software is at the core of Casey Reasâ€™s artistic practice. The digital is his medium of choice rather than a means of manipulation. He reflects on the evolution of his work in software and why the history of using computers to produce visual images is largely an unrecorded one in the history of art, but why this might all be set to change as scripting takes on a new primacy in contemporary art.
I started playing with computers as a child. Our familyâ€™s Apple IIe machine was a toy for playing video games and writing simple programs in BASIC and Logo.1 I spent years exploring and testing it, but I preferred drawing and my interest in computers slowly dissipated. In 1997 I was introduced to John Maeda and the work of his students in the Aesthetics and Computation Group at MIT.