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	<title>Future Feeder &#187; AI</title>
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	<link>http://www.futurefeeder.com</link>
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		<title>Christian Schneider : Monk Agents</title>
		<link>http://www.futurefeeder.com/2006/02/christian-schneider/</link>
		<comments>http://www.futurefeeder.com/2006/02/christian-schneider/#comments</comments>
		<pubDate>Sun, 12 Feb 2006 16:59:01 +0000</pubDate>
		<dc:creator>cw</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://futurefeeder.com/?p=719</guid>
		<description><![CDATA[::christian_schneider and 5000 agents draw Thelonious Monk.]]></description>
			<content:encoded><![CDATA[<p><img src="http://futurefeeder.com/wp-content/IImages/thelonious-monk.jpg" width="450" height="198" alt="" title="" /></p>
<p><a href="http://christianschneider.ch/cs/index.php?option=com_content&#038;task=view&#038;id=25&#038;Itemid=42">::christian_schneider</a>  and 5000 agents draw Thelonious Monk.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.futurefeeder.com/2006/02/christian-schneider/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Measuring the Angle of News</title>
		<link>http://www.futurefeeder.com/2006/01/measuring-the-angle-of-news/</link>
		<comments>http://www.futurefeeder.com/2006/01/measuring-the-angle-of-news/#comments</comments>
		<pubDate>Sat, 14 Jan 2006 14:26:48 +0000</pubDate>
		<dc:creator>cw</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://futurefeeder.com/?p=746</guid>
		<description><![CDATA[Neal Goldman&#8217;s Inform Technologies LLC converts news into math as each article is calculated in a multi-dimensional universe of topics to match the relevance to a news reader&#8217;s interests. Adding to its unique offering allowing users to dig deeper into stories, the news aggregator now offers audio, video, and RSS. via businessweek]]></description>
			<content:encoded><![CDATA[<p><img src="http://futurefeeder.com/wp-content/IImages/inform.jpg" width="450" height="188" alt="" title="" /></p>
<p>Neal Goldman&#8217;s <a href="http://www.inform.com/inform/inform.htm">Inform </a>Technologies LLC converts news into math as each article is calculated in a multi-dimensional universe of topics to match the relevance to a news reader&#8217;s interests.  Adding to its unique offering allowing users to dig deeper into stories, the news aggregator now offers audio, video, and RSS.</p>
<p>via <a href="http://www.businessweek.com/magazine/content/06_04/b3968001.htm">businessweek</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.futurefeeder.com/2006/01/measuring-the-angle-of-news/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Draw-Something draws something for you</title>
		<link>http://www.futurefeeder.com/2006/01/draw-something-draws-something-for-you/</link>
		<comments>http://www.futurefeeder.com/2006/01/draw-something-draws-something-for-you/#comments</comments>
		<pubDate>Thu, 12 Jan 2006 13:10:08 +0000</pubDate>
		<dc:creator>cw</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://futurefeeder.com/?p=743</guid>
		<description><![CDATA[Draw-Something, by Rob Myers, is a program that generates original drawings. It does so by generating a simple random polyline scribble then drawing around that using a simple maze-running algorithm.]]></description>
			<content:encoded><![CDATA[<p><img src="http://futurefeeder.com/wp-content/IImages/draw-something.jpg" width="450" height="178" alt="" title="" /></p>
<p><em><a href="http://draw-something.robmyers.org/">Draw-Something</a>, by <a href="http://robmyers.org/">Rob Myers</a>, is a program that generates original drawings. It does so by generating a simple random polyline scribble then drawing around that using a simple maze-running algorithm.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.futurefeeder.com/2006/01/draw-something-draws-something-for-you/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Generative Tag</title>
		<link>http://www.futurefeeder.com/2005/11/generative-tag/</link>
		<comments>http://www.futurefeeder.com/2005/11/generative-tag/#comments</comments>
		<pubDate>Thu, 10 Nov 2005 22:14:06 +0000</pubDate>
		<dc:creator>cw</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://futurefeeder.com/?p=644</guid>
		<description><![CDATA[Agents in this Processing sketch adaptively become better players of tag over generations. [launch] via IlliGAL]]></description>
			<content:encoded><![CDATA[<p><img src="http://futurefeeder.com/wp-content/IImages/generative-tag.jpg" width="450" height="178" alt="" title="" /></p>
<p>Agents in this Processing sketch adaptively become better players of tag over generations.  [<a href="http://rpi.edu/%7Emcdonk/code/tag/">launch</a>]</p>
<p>via  <a href="http://illigal.blogspot.com/2005/10/tag-and-squiggle.html">IlliGAL</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.futurefeeder.com/2005/11/generative-tag/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>ArchiKluge : Evolutionary Architectural Diagrams</title>
		<link>http://www.futurefeeder.com/2005/09/archikluge-evolutionary-architectural-diagrams/</link>
		<comments>http://www.futurefeeder.com/2005/09/archikluge-evolutionary-architectural-diagrams/#comments</comments>
		<pubDate>Fri, 30 Sep 2005 19:46:34 +0000</pubDate>
		<dc:creator>cw</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://futurefeeder.com/?p=585</guid>
		<description><![CDATA[ArchiKluge by Pablo Miranda Carranza (army of clerks), implements a Steady State Genetic Algorithm with Tournament Selection for an exploration into the &#8220;automatic design&#8221; of architectural diagrams. The program breeds, combines and mutates the genetic code of the 4x4x4 cell lattice in search for the most optimized form, in this case, a fitness function of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://futurefeeder.com/wp-content/IImages/ArchiKluge.jpg" width="450" height="141" alt="" title="" /></p>
<p><a href="http://armyofclerks.net/ArchiKluge/index.htm">ArchiKluge</a> by Pablo Miranda Carranza (<a href="http://armyofclerks.net/">army of clerks</a>),  implements a Steady State Genetic Algorithm with Tournament Selection for an exploration into the &#8220;automatic design&#8221; of architectural diagrams.  The program breeds, combines and mutates the genetic code of the 4x4x4 cell lattice in search for the most optimized form, in this case, a fitness function of &#8220;cells with other cells as far as possible from themselves (but still reachable). &#8221;</p>
<p>via <a href="http://illigal.blogspot.com/2005/09/archikluge-is-right.html">IlliGAL</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.futurefeeder.com/2005/09/archikluge-evolutionary-architectural-diagrams/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AI Weather-talk</title>
		<link>http://www.futurefeeder.com/2005/09/ai-weather-talk/</link>
		<comments>http://www.futurefeeder.com/2005/09/ai-weather-talk/#comments</comments>
		<pubDate>Fri, 30 Sep 2005 17:48:28 +0000</pubDate>
		<dc:creator>cw</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[Future]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://futurefeeder.com/?p=582</guid>
		<description><![CDATA[Weathermen don&#8217;t know what they&#8217;re talking about. Or, more precisely, have biased vocabulary when it comes to describing the weather. So, computer scientists at the University of Aberdeen, UK have created an AI WeatherAgent (part of the SumTime project) that interprets numerical data sets into a written summary to dish out unambiguous descriptions. [SumTime demo] [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://futurefeeder.com/wp-content/IImages/weatherman.jpg" width="450" height="159" alt="" title="" /></p>
<p>Weathermen don&#8217;t know what they&#8217;re talking about.  Or, more precisely, have biased vocabulary when it comes to describing the weather.  So, computer scientists at the University of Aberdeen, UK have created an AI <a href="http://www.csd.abdn.ac.uk/research/AgentCities/WeatherAgent/index.php"> WeatherAgent </a> (part of the <a href="http://www.csd.abdn.ac.uk/~ereiter/stexper/">SumTime </a>project) that interprets numerical data sets into a written summary to dish out unambiguous descriptions.  [<a href="http://www.csd.abdn.ac.uk/~ssripada/cgi_bin/StartSMT.html">SumTime demo</a>]</p>
<p>via <a href="http://www.newscientist.com/article.ns?id=mg18725185.800">NS</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.futurefeeder.com/2005/09/ai-weather-talk/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Self-Assembling Bio-robots</title>
		<link>http://www.futurefeeder.com/2005/09/self-assembling-bio-robots/</link>
		<comments>http://www.futurefeeder.com/2005/09/self-assembling-bio-robots/#comments</comments>
		<pubDate>Fri, 30 Sep 2005 03:55:52 +0000</pubDate>
		<dc:creator>cw</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[Mechanical Tech]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://futurefeeder.com/?p=579</guid>
		<description><![CDATA[Inspired by the replication process of DNA in living cells, Joseph Jacobson (Molecular Machines) and his team at MIT have created miniature robots that self-assemble and self-correct into a specified sequence from scattered parts. [msnbc article] via wmmna &#124; robotics]]></description>
			<content:encoded><![CDATA[<p><img src="http://futurefeeder.com/wp-content/IImages/bio-robots.jpg" width="450" height="159" alt="" title="" /></p>
<p>Inspired by the replication process of DNA in living cells, <a href="http://www.media.mit.edu/people/bio_jacobson.html">Joseph Jacobson</a> (<a href="http://www.media.mit.edu/molecular/">Molecular Machines</a>) and his team at MIT have created miniature robots that self-assemble and self-correct into a specified sequence from scattered parts.  [<a href="http://www.msnbc.msn.com/id/9516845/">msnbc article</a>]</p>
<p>via <a href="http://www.we-make-money-not-art.com/archives/007100.php">wmmna</a> | <a href="http://breakingnewsblog.com/robotics/archives/biological_robots_build_themselves/">robotics</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.futurefeeder.com/2005/09/self-assembling-bio-robots/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Ghost Diagrams</title>
		<link>http://www.futurefeeder.com/2005/09/ghost-diagrams/</link>
		<comments>http://www.futurefeeder.com/2005/09/ghost-diagrams/#comments</comments>
		<pubDate>Sun, 11 Sep 2005 02:00:58 +0000</pubDate>
		<dc:creator>cw</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Mathematics]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://futurefeeder.com/?p=544</guid>
		<description><![CDATA[Ghost Diagrams, by Paul Harrison, is an automated tiling program that assembles sets of tiles to create unpredictable patterns. via dataisnature]]></description>
			<content:encoded><![CDATA[<p><img src="http://futurefeeder.com/wp-content/IImages/ghost-diagrams.jpg" width="450" height="159" alt="" title="" /></p>
<p><a href="http://www.logarithmic.net/pfh/ghost-diagrams">Ghost Diagrams</a>, by <a href="http://www.logarithmic.net/pfh/">Paul Harrison</a>, is an automated tiling program that assembles sets of tiles to create unpredictable patterns.</p>
<p>via <a href="http://dataisnature.com/?p=204">dataisnature</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.futurefeeder.com/2005/09/ghost-diagrams/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Arkitus : AngularV1</title>
		<link>http://www.futurefeeder.com/2005/09/arkitus-angularv1/</link>
		<comments>http://www.futurefeeder.com/2005/09/arkitus-angularv1/#comments</comments>
		<pubDate>Fri, 02 Sep 2005 20:08:45 +0000</pubDate>
		<dc:creator>cw</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://futurefeeder.com/?p=534</guid>
		<description><![CDATA[Here&#8217;s another fun applet from Arkitus. AngularV1 &#124; click to shoot, shift to shield, space bar to restart]]></description>
			<content:encoded><![CDATA[<p><img src="http://futurefeeder.com/wp-content/IImages/angular.jpg" width="450" height="152" alt="" title="" /></p>
<p>Here&#8217;s another fun applet from Arkitus.<br />
<a href="http://www.arkitus.com/?id=20">AngularV1</a>  | click to shoot, shift to shield, space bar to restart</p>
]]></content:encoded>
			<wfw:commentRss>http://www.futurefeeder.com/2005/09/arkitus-angularv1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Here Be Dragons : Emergent Procedural Landscapes</title>
		<link>http://www.futurefeeder.com/2005/08/here-be-dragons-emergent-procedural-landscapes/</link>
		<comments>http://www.futurefeeder.com/2005/08/here-be-dragons-emergent-procedural-landscapes/#comments</comments>
		<pubDate>Wed, 24 Aug 2005 14:06:10 +0000</pubDate>
		<dc:creator>cw</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Virtual Reality]]></category>

		<guid isPermaLink="false">http://futurefeeder.com/?p=515</guid>
		<description><![CDATA[Here Be Dragons, by Todd Furmanski, generates fully procedural landscapes and creatures allowing the user/explorer to wander through an endless world of architecture and terrains generated on the fly. The program runs with FakeSpace&#8216;s Boom3C stereoscopic interface for an immersive experience. [video] [thesis paper] via wmmna]]></description>
			<content:encoded><![CDATA[<p><img src="http://futurefeeder.com/wp-content/IImages/herebedragons.jpg" width="450" height="178" alt="" title="" /></p>
<p><a href="http://interactive.usc.edu/research/games/projects/20050811-here_be_dr.php">Here Be Dragons</a>, by <a href="http://interactive.usc.edu/members/todd/">Todd Furmanski</a>, generates fully procedural landscapes and creatures allowing the user/explorer to wander through an endless world of architecture and terrains generated on the fly.  The program runs with <a href="http://www.fakespace.com/index.htm">FakeSpace</a>&#8216;s Boom3C  stereoscopic interface for an immersive experience.  [<a href="http://interactive.usc.edu/members/todd/archives/hbdnet.avi">video</a>]  [<a href="http://interactive.usc.edu/members/todd/archives/furmanski_thesis_paper.doc">thesis paper</a>]</p>
<p>via <a href="http://www.we-make-money-not-art.com/archives/006810.php">wmmna</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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