::christian_schneider and 5000 agents draw Thelonious Monk.]]>
Neal Goldman’s Inform Technologies LLC converts news into math as each article is calculated in a multi-dimensional universe of topics to match the relevance to a news reader’s interests. Adding to its unique offering allowing users to dig deeper into stories, the news aggregator now offers audio, video, and RSS.
Draw-Something, by Rob Myers, is a program that generates original drawings. It does so by generating a simple random polyline scribble then drawing around that using a simple maze-running algorithm.]]>
Agents in this Processing sketch adaptively become better players of tag over generations. [launch]
ArchiKluge by Pablo Miranda Carranza (army of clerks), implements a Steady State Genetic Algorithm with Tournament Selection for an exploration into the “automatic design” of architectural diagrams. The program breeds, combines and mutates the genetic code of the 4x4x4 cell lattice in search for the most optimized form, in this case, a fitness function of “cells with other cells as far as possible from themselves (but still reachable). ”
Weathermen don’t know what they’re talking about. Or, more precisely, have biased vocabulary when it comes to describing the weather. So, computer scientists at the University of Aberdeen, UK have created an AI WeatherAgent (part of the SumTime project) that interprets numerical data sets into a written summary to dish out unambiguous descriptions. [SumTime demo]
Inspired by the replication process of DNA in living cells, Joseph Jacobson (Molecular Machines) and his team at MIT have created miniature robots that self-assemble and self-correct into a specified sequence from scattered parts. [msnbc article]
via wmmna | robotics]]>
Ghost Diagrams, by Paul Harrison, is an automated tiling program that assembles sets of tiles to create unpredictable patterns.
Here’s another fun applet from Arkitus.
AngularV1 | click to shoot, shift to shield, space bar to restart
Here Be Dragons, by Todd Furmanski, generates fully procedural landscapes and creatures allowing the user/explorer to wander through an endless world of architecture and terrains generated on the fly. The program runs with FakeSpace‘s Boom3C stereoscopic interface for an immersive experience. [video] [thesis paper]