Unreal Art

August 11th, 2005 | Filed under: AI, Internet, Programming | No Comments »

Unrealart illustrations are created by tracking the positions of 20-25 Bots playing Unreal Tournament in custom maps.

via pixelsumo | information aesthetics


August 1st, 2005 | Filed under: AI, Design, Internet, Programming | No Comments »

is Michael Chang‘s beautifully executed applet of sea creatures spawned by the user’s brush strokes. The project implements elements of AI, fluid dynamics, and behavioral agents. [launch applet]

Entrapment : Artikus

July 30th, 2005 | Filed under: AI, Programming | No Comments »

Entrapment by Ali Islami is another autonomous agent sketch, but this time with a net drawn by the user to trap agents like a child trapping ants.

Trace II : Thomas Petersen

July 30th, 2005 | Filed under: AI, Internet, Mapping, Programming | No Comments »

Trace II by Thomas Petersen is an interactive drawing generated by the user’s gestures which steer and spawn semi-autonomous sperm looking units that leave its trace.

Playing Poker Against AI

July 25th, 2005 | Filed under: AI, Future, Internet, Programming | 3 Comments »

How could playing poker online ever become fair? The enforcement of no-teams and no-bots are hard to regulate. As AI becomes more sophisticated, we may eventually face the killer bot, capable of defeating champion poker players. Online poker sites have two choices: fight the bots or embrace them. And why wouldn’t they embrace them? Poker bots still pay the rake for each pot, so the online casino continue to flourish. Who knows? Online poker may turn into a virtual battlefield for AI.


Interview With The Search Engine

July 20th, 2005 | Filed under: AI, Humor, Internet, Programming | 1 Comment »

SatireWire interviews Jeeves from AskJeeves.com. So not AI.

NEW-TIES : Counter Strike + The Ultimate Question of Life

July 18th, 2005 | Filed under: AI, Internet, Programming, Social, Virtual Reality | No Comments »

The NEW TIES project, an acronym for New and Emergent World models Through Individual, Evolutionary and Social Learning, is a virtual society (graphics base on Counter Strike’s source engine) of about 1000 agents with complex behavioural programs that may, but probably won’t answer the Ultimate Question of Life, the Universe, and Everything. The programming interface is planned to be available to the public, allowing reasearchers to conduct their own experiments on a virtual society. The project’s goal is to evolve an artificial society capable of exploring and understanding its environment through cooperation and interaction. The agents are sufficiently complex and their environment demanding, which enables them to develop a communication system to learn how to cooperate and to adapt.

via NS

OpenMind Commonsense

June 17th, 2005 | Filed under: AI, Future, Internet, Mapping | 1 Comment »

Stupid computers! They don’t have a clue. Feed them some of your common sense now, and maybe they’ll be nice to you when they’ve enslaved you. The Commonsense project at MIT maintains the Open Mind Commonsense database, allowing anyone to dish out bits of knowledge in hopes of giving computers the basic knowledge we all take for granted. Several projects such as Lifenet have been launched to share, visualize, gather and utilize the opensource snapshot containing 730,000 sentences of basic facts.

Blue Brain : The First Complete Virtual Brain

June 6th, 2005 | Filed under: AI, Biology, Computing, Future, Mapping | 3 Comments »

The “Blue Brain” project will be the first computer simulation of the entire human brain, enabling real time observations of how the brain interprets the world.

via NS

Endorphin : 3D Character Animation + AI

May 27th, 2005 | Filed under: AI, Future, Mapping, Products, Programming, Technology, Virtual Reality | 7 Comments »

‘s Dynamic Motion Synthesis is a new approach to 3D character animation which utilize biomechanically modeled characters with intelligence to create adaptive behavior. Endorphin 2.0 is their interactive character modeling program in which characters are assigned behaviors to act out unlike traditional 3D animation techniques which require keyframing very specific motions. Throw a ragdoll and it will simply flop around until it hits the ground. Inject a ragdoll with Dynamic Motion Synthesis and the character will turn its head towards the ground, desperately kick in midair to turn over and lay its arms out as it braces for impact. [demo reel (divx)]

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