AVED : Automatic Visual Event Detection

April 27th, 2005 | Filed under: AI, Future, Internet, Mapping, Technology, Video | No Comments »

The Monterey Bay Aquarium Research Institute (MBARI) has annotated 11,000 hours of underwater video footage from over 300 dives the institute conducts each year. The footage is manually scanned for sea creatures and annotated by experts through VARS (Video Annotation and Reference System) and is available to the public for free through the VARS Query system. A new automated system under development called AVED (Automatic Visual Event Detection) uses neural network technology to process the frames . At the moment the current system is capable of highlighting potential objects of interest, automating a very time consuming step. The goal for MBARI is to have an autonomous real-time annotating system.

via AIP

Liquid Journey

April 25th, 2005 | Filed under: AI, Design, Internet, Programming | No Comments »

Explore some more Flash magic from Liquid Journey, an open source actionscript portal. Don’t miss the AI page.

via fladdict

Robert Saunders Applets

April 20th, 2005 | Filed under: AI, Mathematics, Programming | No Comments »

Robert Saunders has some interesting little applets demonstrating some of the ideas behind AI, emergence, genetic algorithms, and evolutionary art.

Spore : Will Wright's Procedural Game Content

April 19th, 2005 | Filed under: AI, Design, Products, Programming, Technology | 4 Comments »

Will Wright has introduced a new way of gaming content creation in Spore. The idea behind this new game is to give the users all the tools to create their own pieces to the game, all of which are animated in real-time. The various animations in Spore are not predesigned as they are in traditional games. For example, each creature, created by the user, figures out how to move appropriately with no legs, 3 legs or however many legs it’s given. This procedural code is extended to all aspects of the game as it moves from the scale of amoeba-like critters eating each other all the way to the battle of alien races in the universe.

via Gamespy

BioModels : Open Source Computational Systems Biology

April 14th, 2005 | Filed under: AI, Biology, Biotech, Computing, Mathematics | No Comments »

The recently launched BioModels Database (April 11,2005), by the European Molecular Biology Laboratory and the SBML Team, promises to be a great resource for quantitative modeling of complex systems. Using a the widely accepted, Systems Biology Markup Language (SBML), an open-source computer language, this database, for the first time, will allow for an open exchange of biological models while providing cross-referencing. As complex computational systems strive to emulate the efficiency of biological systems, this database will surely prove to be indispensable for computer modelers. (image: Delwich Lab)

via BiologyNews

TETwalker : NASA's Tetrahedral Nano Robot Swarm

March 31st, 2005 | Filed under: AI, Future, Mechanical Tech, Nanotech | 3 Comments »

NASA’s new shape-shifting robot, TETwalker, could help the endurance of future spacecrafts. Its structure is a tetrahedron, consisting of telescoping struts and motors which are coordinated to shift the robot’s center of gravity, causing a tumbling motion.

The robot’s inherently rigid geometry coupled with its mode of locomotion make it an ideal candidate for the harsh conditions of space exploration. The current prototype, though not nano-scaled, is going through rigorous test to help optimize its performance. When the nano-scaled robot is realized, it would have the capacity to connect and disconnect from other TETwalkers, allowing an entire swarm of robots to form any shape as “autonomous nanotechnology swarmsâ€?, or ANTS.

TETwalker concept animation

via endgadget

M-TRAN II : Autonomous Transforming Robot

March 27th, 2005 | Filed under: AI, Computing, Future, Mechanical Tech | No Comments »

Distributed Systems Design Research Group have developed M-TRAN II, an incredible modular robot, capable of self-assembly and transformations as it uses GA (genetic algorithms) to generate new methods of locomotion. Watch the video [mpg 24.9mb] [rm 6.6mb]. more vids.

via wmmna | Discover

Jeff Hawkins : Brain Theory Before AI

March 25th, 2005 | Filed under: AI, Biology, Computing, Future | 1 Comment »

Much of the research today on the brain and AI are based on assumptions that intelligence is a process of inputs and outputs / actions and reactions. Jeff Hawkins argues that intelligence is a continuous process of making predictions based on memory. Most well known for inventing the Palmpilot, he is one of the very few who are devoted to researching brain theory. His quest to unravel the brain and the inner workings of intelligence will be crucial to progress in AI and our understanding of humanity. His recent venture into creating a new kind of computer memory system, Numenta, could be a giant leap towards intelligent computers.

NPR interview
via boingboing | NYT

more »

Evolution Software

March 23rd, 2005 | Filed under: AI, Biology, Internet, Programming | No Comments »

Can software prove evolution?
Discover | article (and a guide) on testing Darwin
Avida | Digital evolution simulation software
Micro Live | Evolution applet game
EvoTutor | Evolution simulators and tutorials
Jon C Heron | Several evolution applets
Darwin Pond | Evolution Simulator
Framesticks | 3-Dimensional mechanical evolution
Blobs | Evolution applet
G-System | 3-Dimensional multi-user virtual evolutionary universe

20 Questions

March 5th, 2005 | Filed under: AI, Humor, Internet | No Comments »

Think of any object. 20Q will ask 20 questions to make an intelligent guess based on a history of previous scenarios. The more people play, the more intelligent it gets. Spooky.

Play 20Q