Warning: include_once(/home/cwwang/futurefeeder.com/wp-content/plugins/wordpress-support/wordpress-support.php): failed to open stream: Permission denied in /home/cwwang/futurefeeder.com/wp-settings.php on line 263

Warning: include_once(): Failed opening '/home/cwwang/futurefeeder.com/wp-content/plugins/wordpress-support/wordpress-support.php' for inclusion (include_path='.:/usr/local/lib/php:/usr/local/php5/lib/pear') in /home/cwwang/futurefeeder.com/wp-settings.php on line 263
Future Feeder » Computing
Use your widget sidebars in the admin Design tab to change this little blurb here. Add the text widget to the Blurb Sidebar!

Visualizing Chess Thinking

February 12th, 2005 | Filed under: Computing, Mapping, Programming, Technology | No Comments »

Thinking Machine 4 beautifully displays some of the thinking behind chess. All potential moves of the computer’s move tree are displayed as it computes its next move.

via Gear Live

more »


Moore's Law Continues

February 12th, 2005 | Filed under: Computing, Nanotech, News, Technology | No Comments »

This isn’t really breaking news in the sense that Moore’s Law has chugged along consistently since Gordon Moore predicted microprocessors would double in speed every 2 years, but sooner or later we’ll face the physical limitations of the current material’s ability to be packed onto a chip. Intel and Qinetiq have developed an indium antimonide transistor, providing faster performance with 1/10 the energy consumption. Implementation of this new transistor along with developments in nanotechnology will continue to ensure your PC will be obsolete months after your purchase.

via New Scientist

more »


Programming Through Geometry

February 8th, 2005 | Filed under: AI, Computing, Programming | No Comments »

Dr James Anderson, of the University of Reading offers an alternative approach to programming which may be the key to better AI. The ‘perspective simplex’, or Perspex is a method of networking a computer program into a geometrical structure, rather than a linear string of ‘if / then’ commands. The geometrical structure better simulates the performance of neural networks, as it sustains growth and recovers from damage.

I find this method quite promising since the trend in the development of technology is always reaching to simulate nature. Understanding more of how nature operates from its fundamental geometric structure will direct technological developments on the most evolved path.

via Innovations Report | KurzweilAI


Interactive Sex Toy

February 7th, 2005 | Filed under: Computing, Programming, Technology | 2 Comments »

Creepy, beautiful, and strange. Watch the video (no sexual content). This mechanical creature senses light, motion and physical contact as it reciprocates the user’s curiosity.

via Engadget


The Cell : The Next Microprocessor Hype

February 7th, 2005 | Filed under: Computing, Future, Products | 2 Comments »

The Cell, a new microprocessor, designed by a combined effort of IBM, Sony, and Toshiba, is being hyped by the industry as the chip that will launch personal computing into a new realm. As the line between gaming consoles and PCs become blurred, the video and 3d graphics performance will and have gained importance. The Cell claims to be geared exactly in that direction. With Sony planning to use the Cell in the new PlayStation 3, it could become the machine that changes personal computing. . . maybe.

via NYT


New AI with Cognitive Vision

January 25th, 2005 | Filed under: AI, Computing, Programming | 3 Comments »

hal

CogVis, a new AI computer, developed by scientists at the University of Leeds in Yorkshire, UK, has demonstrated the ability to learn new games through audio and visual input. Considering half our brain involved in our visual process, this is a significant leap in artificial intelligence. AI has been struggling with processing visual information for a some time now. Take for example, video surveillance. There are current video surveillance systems in place which use computer detection, but still rely on the human brain. These computer systems simply detect motion or a change in scenery and send the video image to a human to determine whether the body which triggered the alarm is a human or a tumble weed.
By combining visual and audio attention and recognition, learning, and memory, CogVis could be the breakthrough in creating AI.

via New Scientist


The Singularity

January 23rd, 2005 | Filed under: AI, Books, Computing, Programming | No Comments »

Singularity is near

Ray Kurzweil’s latest book, The Singularity Is Near, will be available soon. Kurzweil’s track record in predicting the future and his admirable optimism deserve great attention. Keep your eyes peeled for this book. My prediction? The book will probably come out in the beginning of March.

read article

more »


Laptop Orchestra

January 16th, 2005 | Filed under: Computing, Programming | No Comments »

laptop orchestra

Another interactive av project made with processing, which creates visual and audio compositions based on the conductor’s cues.


lim->0


Protrude, Flow

January 2nd, 2005 | Filed under: Computing, Design, Programming | No Comments »

Proture, Flow

First appearing in 2001, this interactive sound piece by Kidama + Takeno transforms ambient sound to 3D transformations in magnetic fluid.


Protrude, Flow (2001)


Equilibrium Point (2003)


Shadow-Play

December 29th, 2004 | Filed under: Computing, Programming | No Comments »

Biophilia

The installation Biophelia will enable participants to interact with and generate organic forms based upon the distortion of the users shadow. Coined in 1984 by sociobiologist Edward O. Wilson, biophilia refers to the need of living things to connect with others – even those of different species. Biophilia attempts to absorb and synthesize users and their contexts, producing unpredictable patterns of propagation and hybridity.

via near near future