more: carlosulloa.com, papervision3d blog]]>
The Haptic Clock is a small clock program for Java powered mobile phones. The clock conveys time through a sequence of vibrations so you never have to pull the phone out of your pocket to tell time.Â Perfect for meetings, lazy people, and people who trying to break the addiction of pulling out their cell phone to check the time.]]>
Finally an iTunes visualization that doesn’t look like a 15 year old made it. Robert Hodgin is everyone’s hero.
barbarian software | magnetosphere]]>
Hyperbolic Planar Tesselations]]>
Jeff Han’s new company, Perceptive Pixel, is finally out, hopefully building multi-touch interfaces for commercial applications.
I just finished building a game of pong for those of you with Sudden Motion Sensors on your Mac. Using the Sudden Motion Sensor, you can now play Pong. Tilt the laptop to control the paddle and scream to increase the size of the paddle. Enjoy! But play it at your own risk.
video after the jump |
This release is open souce, created in Processing, and is licensed under a Creative Commons . Please modify freely, give credit, and notify me.
Things to do:
make fullscreen v0.04
make two player
make two player over network
make two player via Wii controlers
better ball physics
high score list online
high score list with name input
dampen paddle movement v0.04
data folder set to /data/. . . v0.05
adjuste default paddle sensitivity v0.05
set ball speeds according to score and number of balls v0.05
You are more than welcome to take on any of these tasks. Please let me know if you do.
Deterministic Nonperiodic Flow (1963) is Daniel Wilson and Eva Schindling‘s intereactive kinetic sculpture, completed in 2006, at the Art & Technology masters program at the IT University.]]>
Hey…Into generative art and graphical programming environments? Checkout vvvv, it's like Processing and MAX/MSP had a kid.]]>
N (as in Ninja) from Metanet Software is the best (flash) game ever made…the simplicity of design and gameplay bubbles up into a fabulously dynamic experience…seriously, check it out. Plus the website has a bunch of great tutorials on some pretty advanced collision detection techniques.
from the website:
N has been described as reminiscent of lode runner — you're a little dude running around in a puzzle-y world inhabited by enemies.
But in N, there's a twist: the ninja is driven not only by a thirst for gold, but also by a physics simulation.
Death, which happens often, is quite animated.]]>