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Future Feeder » Social

CodeTree: Open Code Repository

December 14th, 2005 | Filed under: Design, Programming, Social | 1 Comment »

The CodeTree project, created by Rich Hauck, is attracting coders into its tagged, commented, and open repository of programs.

via abstractmachine


MSN History Visualization v2.0

December 12th, 2005 | Filed under: Design, Internet, Programming, Social | No Comments »



MSN History Visualization v2.0
parses IM data into a 3-dimensional interactive word-usage analysis.

via information aesthetics


HondaSweetMission

December 12th, 2005 | Filed under: Internet, Programming, Social | No Comments »

HondaSweetMission is one of Yugo Nakamura‘s latest web designs for Tokyo FM. The interactive site collects voice diaries (in Japanese) from around the globe in an interface that combines social podcasting, blogging, and commenting /trackbacks in a uniquely integrated package.


Playground : Virtual Social Building Blocks

December 11th, 2005 | Filed under: Architecture, Programming, Social | No Comments »

Playground is Christian Schneider‘s virtual space in which any user creates and removes from set of cube building-blocks set by previous users.

via Computing for Emergent Architecture


Cybertouching : Transmitting Tactility

December 6th, 2005 | Filed under: Augmented, Future, Mechanical Tech, Social, Virtual Reality | 2 Comments »

Researchers at Singapore-based Nanyang Technological University (NTU) demostrated a jacket that conducts touch heat, pressure, and vibrations on a live chicken. The system synchronizes tactile movements using a live video feed to transmit ‘cybertouches’. [article (pdf)]

via vnunet


Pervasive Gaming

December 4th, 2005 | Filed under: Augmented, Social, Urbanism | No Comments »

The world of online gaming is creeping into reality as elaborate games like The Beast exploit the various digital networks to envelope reality with a coat of mystery, suspense, fun, fear, and even exercise. [article] (more on pervasive games at Cloudmakers)
via networked_performance


PSP/ Royal College of Art

November 15th, 2005 | Filed under: Humor, Social, Urbanism | 1 Comment »

6 students from the Royal College of Art have designed a landscape of concept furniture derived from the statue-like forms of people sitting, standing or leaning against walls engaged in playing the PlayStation Portable (PSP). The furniture is designed for use specifically when playing the PSP. . . Initial inspiration came from observing group play at a barbecue: when still light in the early evening, a group of players put their coats over their heads to create shade and see the PSP’s screen better. Despite not being able to see each other at all, they continued to happily taunt, insult and otherwise interact with each other as is the norm throughout the course of a game. [PSP/RCA]

Thanks, Matt.


How chill are you?

November 14th, 2005 | Filed under: Internet, Mapping, Social | No Comments »

Coca-Cola is mapping local “chill” levels all around the globe generate Worldchill data “every bit as important as the latest barometric pressure, or the current Nikkei average.” Huh? I guess.

via information aesthetics


ISPOTS : Real-Time Wireless Map

November 8th, 2005 | Filed under: Internet, Mapping, Social, Urbanism | No Comments »

ISPOTS tracks wireless Internet access points on the MIT campus into a visualization of usage patterns in the last 24 hours. [launch (right click to zoom)]
via Cartography


Translator Tech

November 3rd, 2005 | Filed under: Augmented, Future, Social, Technology | 1 Comment »

Alex Waibel‘s “translations goggles” displays virtual subtitles.
Stan Jou‘s translator captures electrical signals from facial muscles translating silent mouthing of one language to speech or writing in another.

PittsburghLIVE | NS