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Future Feeder » Virtual Reality

Google + Keyhole = Google Earth

May 31st, 2005 | Filed under: Future, Internet, Mapping, Products, Virtual Reality | 5 Comments »

Google Earth (currently beta), the future replacement for Keyhole, shows remarkable improvements in global data visualization. Major additions include 3D buildings, public transit routes and what is “likely the largest scale, highest resolution, natural color database of the earth’s visual appearance and terrain surface ever assembled.”(Keyhole Primary Database)

via newrecruit

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View-Dependent Stereoscopic Projection in Real Environments

May 30th, 2005 | Filed under: Architecture, Augmented, Design, Future, Mapping, Products, Technology, Virtual Reality | 1 Comment »


This new technique
in steroscopic projection callibrates each pixel that is projected onto non-planar textured and colored surfaces for view-depedant stereoscopic visualization. The ad-hoc projection opens up the potential for augmented reality environements in virtually any space, removing the need for a dedicated white projection screen or CAVEs. Imagine projecting a virtual corridor on a brick wall that maintains its illusion by removing any distortions caused by texture or color and by visualizing the depth of the cooridor stereoscopically as the viewer changes position. [demo video] [Siggraph 2005]

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Endorphin : 3D Character Animation + AI

May 27th, 2005 | Filed under: AI, Future, Mapping, Products, Programming, Technology, Virtual Reality | 7 Comments »


NaturalMotion
‘s Dynamic Motion Synthesis is a new approach to 3D character animation which utilize biomechanically modeled characters with intelligence to create adaptive behavior. Endorphin 2.0 is their interactive character modeling program in which characters are assigned behaviors to act out unlike traditional 3D animation techniques which require keyframing very specific motions. Throw a ragdoll and it will simply flop around until it hits the ground. Inject a ragdoll with Dynamic Motion Synthesis and the character will turn its head towards the ground, desperately kick in midair to turn over and lay its arms out as it braces for impact. [demo reel (divx)]

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Real Time HDRI

May 20th, 2005 | Filed under: Future, Mapping, Programming, Technology, Virtual Reality | 2 Comments »

Wow. Masaki Kawase’s rthdribl (Real-Time High Dynamic Range Image-Based Lighting) brings real-time 3-D rendering to a whole new level. If you have a video card that supports Vertex Shader 2.0 and Pixel Shader 2.0, download the demo.

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Natural Interfaces

May 10th, 2005 | Filed under: Mapping, Programming, Virtual Reality | No Comments »

Diogo Terroso’s Natural Interfaces uses objects from nature to create a physical interface for controlling the emergence of a virtual terrain.

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Virtualised Reality : Model a City in Hours

May 5th, 2005 | Filed under: Architecture, Internet, Mapping, Urbanism, Virtual Reality | 2 Comments »

Avideh Zakhor and her team at UC Berkley recently modeled downtown Berkeley in 4½ hours (26 minutes of driving plus 4 hours of data processing). By mounting lasers and digital cameras to virtually any vehicle, the truck or plane becomes a highly efficient large scale scanner. Initial usage of the device is aimed at military purposes using unmanned aircrafts in swarms to scan and model enemy territory. Zakhor is also developing a time based scanner resulting in a 4-dimensional model.

via New Scientist | wmmna


CINE : Collaborative Immersive Networked Environment

May 3rd, 2005 | Filed under: Architecture, Internet, Mapping, Programming, Virtual Reality | 1 Comment »

CINE, another project from ITP by James Tunick, Miro Kirov and Houston Riley, is an immersive multi-user interface for exploring 3-dimensional virtual space with gestures. Navigation in the virtual space is controlled through a 6 axis ‘crystal ball’ as a stream of photos uploaded by mobile phones are manipulated and applied into the virtual urban environment through the embedded infrared sensors on the screen.


Searchscapes : Manhattan

April 22nd, 2005 | Filed under: Architecture, Augmented, Design, Internet, Mapping, Virtual Reality | No Comments »

Searchscapes by Juliana Sato Yamashita brings search results, related to physical locations in Manhattan, into a virtual world as it stacks the results into a building. Greater results produce taller buildings.

I would love to see this idea implemented in the physical world through an augmented reality interface that superimposes search results on buildings in the real world. Each building would have its physical presence as well as a dynamic virtual information-envelope.

via wmmna


Tangible Interfaces : 3-D Printing + Augmented Reality

April 12th, 2005 | Filed under: Augmented, Design, Mapping, Programming, Technology, Virtual Reality | No Comments »

Scientists at The Scripps Research Institute have developed a new interface called Tangible Interfaces for Structural Molecular Biology. The system combines 3-dimensional printing (ex: Z-Corp) with augmented reality (AR) into an interface to examine molecules. By using a digital video camera and AR software, the computer tracks points on the printed model and provides additional layers of information through AR, all of which is manipulated physically.

via Kurzweil.


Earth Vision : 360 Spherical Projection

March 23rd, 2005 | Filed under: Architecture, Design, Future, Virtual Reality | No Comments »

The Earth Vision, a part of the Japan Pavilion Nagakute of Expo 2005 in Aichi, Japan, is the world’s first perfect spherical projection room (12.8 meter diameter). Visitors stand on a platform at the center of the sphere and virtually fly through the beauty of Earth.
Expo 2005 presents a renewed vision towards nature through numerous pavillions and exhibits on sustainable technologies under it’s theme : Nature’s Wisdom.